This will modify the LV 3 super into a Critical Art that does more damage. If players have 3 levels of meter stored up and drop below 25% health, it will display CA. Some supers can be activated in midair after a jump. In Classic control mode, supers will usually double up on inputs similar to other moves, such as a double quarter circle or a double left-right charge move with Street Fighter 6's modern controls, Supers are a simple direction along with the Special Move + Heavy attack buttons. Supers will be activated by specific stick inputs. This determines what level of super can be used. The gauge can be filled up three times and will denote the amount stored with an LV 1, 2, or 3 next to it. This includes attacks that are blocked, albeit for a smaller amount of meter gain. The gauge will fill up with each attack landed on the enemy. Players need to fill up the Super Gauge at the bottom of their side of the screen to perform Super Arts.
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